Okay, I've switched it so that we're giving up the reins on the first day of spring. That's the start of the dwarven calendar and it lets the governor get some idea of what's going on before having to deal with the liaison. If the traders had made it off the map, I think we'd be a lock for becoming a barony in 140, but most of them didn't, so it's a tough call.
I've made extensive use of the hotkey menu. Hit 'h' to access the notes for important locations.
The siege continues. We are badly outnumbered and they have a huge array of flying archers. I think we wait this one out. This is the one of the largest sieges I've ever seen in the third year.
[F1] [Shift-F1] The main gate and pasturage are well fortified against goblins. The gate is up at the moment. I moved the access to the surface keep behind the bridge, but still past the traps, so that should be safe from anything but a flying building destroyer (who would not have been stopped by a drawbridge anyway).
[F2] The new farms. We're short on wood and therefore on barrels, so I've got several large stockpiles for food which don't use them. Now that we're into the caverns, that can change. Switch barrels back on for them when you have some. As it is though, we need them for the booze production.
[F3] Masonry operations. I have four full time masons making blocks. There are stockpiles for separating Exceptional and Masterwork from the crap and a dumping area nearby to dispose of the lesser works. The upper left stockpile gets the junk.
[F5] Furnaces and forge. I've stockpiled some metal and a little coke. The military is set for now, though we got a new and highly skilled weaponsmith at some point. You might want to order up some new arms.
[F7] [F8] [F8>] The new lodgings. Still needs some attention. They're all dug out, but some need to be fitted with furniture. The posh one is for Adie and her family. She slowly took over most managerial duties during my term. She seems to be one of the friendliest dwarves we have. She came out of the huge idle stage with the best social skills, so I let her have a go at running things.
The endless stair will need some attention. We cracked open a real cavern just a day or two ago, and that's going to need some attention. Traps. Walls. Bridges. That kind of thing. Probably should send someone exploring too. I'm hoping it'll be a good source of wood for you too.
I've encountered a wealth of ore. Copper, silver, iron and gold are all present. We need fuel.
All the haulers still have Masonry active to help with the walls for the pasturage (complete now). They can't use the workshops though (I locked those to the real masons).
http://dl.dropbox.com/u/36768248/Dwarf%20Fortress/PlaidSlacks%20140.zip
You know, that is a ridiculous amount of goblins. With some on flying mounts? In only the third year of a fortress? O_O
ReplyDeleteAlso, if we need barrels, why not make Rock Pots?
ReplyDeletehttp://df.magmawiki.com/index.php/Pot
You can't use rock pots for actions that process to barrels. It's a bug. Clay ones need to be fired. I've never experimented too much with rock pots though. Link is up.
ReplyDeleteOh, it's not *some* on flying mounts. It's *all* on flying mounts.
ReplyDeleteHuh, I have rock pots full of booze in my current fortress, maybe that bug has been fixed? Maybe dwarven syrup can't go in them, but so what?
ReplyDeleteOh, since Josh and Chris are out of town, I guess I'm up again, huh?
ReplyDelete