Sunday, July 31, 2011

Second step: The Military

With production and digging orders set, I turned my attention to the army.  Three more dwarves were drafted to fill out the squad, and the squad was set to train year round, with a minimum of 8 dwarves at a time training. I try and sort through the roster of dwarves for those with either useful military skills, or no useful skills at all. Without enough armor, I cannot outfit a second squad. Marksdwarves are tempting, as they would not need steel armor, but against Goblin Elite Archers, even fortifications are no protection.

It pains me to see that our most skilled Fighter and Armor user is also a Legendary Stonecrafter. That explains the marvelous flute assortment, at least.  I hate to risk his skills in the military, but it won't matter if he crafts trade goods if we don't break this siege to get the caravans in here. Hopefully his knowledge will train the other soldiers more quickly as well, and I resolve to relieve him from duty before actually letting the goblins in.

I can't craft anything until the moody dwarf finishes his artifact.  The door to the stairs is installed, but I leave it unlocked. Hopefully the screams of our dying livestock will let me know it needs to be locked before the goblins can get inside.

And with that, I wait, and watch the dwarves begin their duties.

2 comments:

  1. "I can't craft anything until the moody dwarf finishes his artifact."

    I built three craftsdwarf workshops! One near the bones, one near the wood, one near the stone!

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  2. You only built one forge, though. And I couldn't even make another anvil to build a second one, because the dwarf was hogging the only forge.

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