And with that in mind, seven
Looking blearily at their settlement contract, they could just make out the name of their starting site, Esmulshigós Korul Midor, ("Fullpacked the Cavernous Pants of Power") and their expedition company, Rekerreker Reker Reker ("Butterbutter the butters of buttering") and hear the hoots of laughter as the slightly more sober dwarves who deposited the seven
'Bill' Shimteshkad: Doctor, Manager, Bookkeeper
'Miranda' Ishkebuk: Miner, Mason, Mechanic'Josh' Ishlumbomrek: Broker, Polycrafter, Architect, Expedition Leader
'Kenneth' Matimush: Woodcutter, Soldier (Axedwarf)
'Christopher' Rithlutunib: Farmer, Brewer
Rakust Koganzaled: Miner, Carpenter
Tulon Tostfikod: Farmer, Cook
A breeding pair of war dogs
The starting site is at the source for a brook, and so there's a big eroded pit with numerous rivulets coming out of the rock. It looks like a good site to start with: No creatures from the Untamed Wilderness are visible yet, lots of logs, and best of all... there is hematite (an iron ore), chalk (a flux stone) and coal visible on the surface.
With steel, we may yet survive!

Yeah... Survive. That's rich. More likely that the yetis will serve us with loads of our namesake, like a pot of hairy, marinated lobsters. Say, isn't that the road to Boatmurdered over there?
ReplyDeleteYetis? What yetis? It's the Giant Badgers that are going to kill us all.
ReplyDeleteOh, man, I've got giant badgers in my solo game. They're a menace! Sure, the military has no trouble with them, but they've killed two hunters and maimed a third. They've also killed two herbalists and two wood haulers.
ReplyDeleteWe need to get those dogs breeding ASAP. A war dog assigned to each outdoors type should help a lot.
Badgers?!? We don't need no stinking badgers! Those psychotic furballs are merely short tempered forces of nature. It's the floating, eyeless, crystalline squid that breathe caustic fog and bleed the DF analogue of ebola that get my beard in a tangle.
ReplyDelete