Wednesday, March 7, 2012

Initial steps

I embarked on a chilly but otherwise not too hostile area.  Last night I played it up through the first migrant wave; things went more or less according to plan, considering this was the first time I was trying this starting strategy.  I did do a few things in the wrong order, and wound up spending a lot longer above ground than I would have liked, but by the time I got the first wave of four migrants I had a small hole dug and almost everything moved inside, the first two axedwarves armed and armored, and a moat dug all the way around a ~80x40 above ground area (normally I would make it so I can raise a bridge and seal off the fortress, but this time it's tochannel stealthed foes into a choke point where they can be revealed.)

The site has a complete layer of sand, and the first stone layer I dug into has flux, coal and iron ore all together, so I will be able to get started on steel right away, and I'll sell the bronze goods for the first caravan.  However, I am not going to be setting up the main fortress this close to the surface -- after the essentials of food, booze and defense are set up, I'm going to dig deep right away, and start out with magma forges.  My previous fortress had about 150 Z-levels between the living quarters and the forges, which made things just intolerably slow, so this time I will set up the living quarters much deeper.

So a great start, but I won't be able to play again until Sunday at the earliest.

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